8 800100-19-30

COURSE AIM AND OBJECTIVES

The aim of this course is to acquire and deepen students' knowledge of computer graphics and animation in architecture. Improvement of skills in working with computer programs 3D graphics and visualization of digital architectural projects. And also to acquire the skills of designing the presentation of an architectural project to the customer.

The course will enhance students' knowledge and understanding in three-dimensional graphics programs. In visualization programs of a digital architectural project. As well as in animation programs.

Students get acquainted with the computer program 3d Max. Corona visualization plugin. And the skills to work with animation on the computer.

REQUIREMENTS

During this course/module, the level of knowledge and skills acquired by students will be measured through a public presentation of their own project in the form of a graphic tablet and an animated video.

During this course/module, the student will make a digital model of his architectural project on a computer. Perform at least 5 architectural visualizations. And also make an animated video of the presentation of his digital architectural project.

The student will also prepare a final presentation in the form of a graphic tablet measuring 1x1.3 meters (the presentation must include visualizations and drawings of the architectural project). It is extremely important to observe the deadlines.

The score for the final work and its presentation is 60% of the final assessment. The remaining 40% of the assessment will be based on classroom activities, including attending classes, completing all stages of the work, and overall participation in each class activity.

Most of the literature and teaching materials for the course are Internet sites, open web sources, video lectures, as well as textbooks, and manuals. Additional reading strongly recommended to expand the professional skills of students and improve their knowledge in communicative tasks.

PROGRAMME LEADER

Pimenova E.V., PhD, Professor

CURRICULUM

Themes

Subthemes

Hours

Unit 1.  Basic principles of work in the program of three-dimensional graphics

Practical training

  1. Installation of the program 3D MAX
  2. Program interface 3D MAX
  3. Working with primitives in the program 3D MAX

Independent work 

  1. Install program 3d max
  2. Get acquainted with the methods of work in 3D MAX

2

2

2

2

2

Unit 2. Three-dimensional modeling of an architectural object

Practical training

  1. Construction of a three-dimensional architectural object in the program 3D MAX
  2. Materials. Assigning materials to objects.
  3. Light. Light adjustment
  4. Camera. Customize viewpoints.
  5. Customize the render. Render

Independent work 

  1. Build a three-dimensional architectural object
  2. Assign materials to a three-dimensional architectural object
  3. Adjust the lights and cameras in the scene
  4. Customize scene rendering

10

2

2

2

2

10

2

2

2

Unit 3.

Post-processing of a three-dimensional model.

Practical training

  1. Render processing
  2. Create an animation
  3. Presentation design
  4. Graphic tablet design

Independent work 

  1. Make at least 5 renders of a scene
  2. Render sequence for animation
  3. Create an animation clip of a three-dimensional architectural object
  4. Make a presentation
  5. Prepare your pen tablet

2

2

2

2

2

2

2

2

2

Unit 4. Graphics Protection

Final attestation 

  1. Report and demonstration of the presentation.

2


LEARNING OUTCOMES

Unit 1   

Upon successful completion of this unit, the student will be able to:

  • Understand the rules of installation and activation of the program
  • Describe the 3d max program interface
  • Define primitive types

Unit 2  

Upon successful completion of this unit, the student will be able to:

  • Apply the knowledge of the three-dimensional modeling program in practice
  • Explain the rules for creating materials
  • Operate light, camera and render.

Unit 3   

Upon successful completion of this unit, the student will be able to:

  • Differentiate the knowledge gained and apply it in practice.
  • Check the correctness of the render settings
  • Analyze the designed object for its modeling

Unit 4   

Upon successful completion of this unit, the student will be able to:

  • Formulate a thought to explain the architectural intent
  • Make a presentation of the project
  • Evaluate the knowledge gained

LEARNING AND TEACHING

Learning Activities

   Categories   

   Hours   

Practical activities

Scheduled

32

Independent Study

Scheduled

30

Final attestation

Independent

2

TOTAL: 

64



BIBLIOGRAPHY

Alexander Gorelik, Self-Teacher 3ds Max 2020. BHV—Petersburg, 2020

Khvorostov Dmitry Anatolyevich. Dmitry Hvorostov: 3D Studio Max + VRay + Corona. Designing environment design. INFRA—M, 2021

Abbasov Iftikhar Balakishi oglu, Leonid Pekarev. 3ds Max 9 for architects, designers and constructors, BHV—St. Petersburg, 2007


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