COURSE AIM AND OBJECTIVES
The aim of this course is to acquire and deepen students' knowledge of computer graphics and animation in architecture. Improvement of skills in working with computer programs 3D graphics and visualization of digital architectural projects. And also to acquire the skills of designing the presentation of an architectural project to the customer.
The course will enhance students' knowledge and understanding in three-dimensional graphics programs. In visualization programs of a digital architectural project. As well as in animation programs.
Students get acquainted with the computer program 3d Max. Corona visualization plugin. And the skills to work with animation on the computer.
REQUIREMENTS
During this course/module, the level of knowledge and skills acquired by students will be measured through a public presentation of their own project in the form of a graphic tablet and an animated video.
During this course/module, the student will make a digital model of his architectural project on a computer. Perform at least 5 architectural visualizations. And also make an animated video of the presentation of his digital architectural project.
The student will also prepare a final presentation in the form of a graphic tablet measuring 1x1.3 meters (the presentation must include visualizations and drawings of the architectural project). It is extremely important to observe the deadlines.
The score for the final work and its presentation is 60% of the final assessment. The remaining 40% of the assessment will be based on classroom activities, including attending classes, completing all stages of the work, and overall participation in each class activity.
Most of the literature and teaching materials for the course are Internet sites, open web sources, video lectures, as well as textbooks, and manuals. Additional reading strongly recommended to expand the professional skills of students and improve their knowledge in communicative tasks.
PROGRAMME LEADER
Pimenova E.V., PhD, Professor
CURRICULUM
Themes |
Subthemes |
Hours |
Unit 1. Basic principles of work in the program of three-dimensional graphics |
Practical training
Independent work
|
2
2
2
2
2 |
Unit 2. Three-dimensional modeling of an architectural object
|
Practical training
Independent work
|
10
2
2
2
2
10
2
2 2 |
Unit 3. Post-processing of a three-dimensional model. |
Practical training
Independent work
|
2
2
2
2
2
2
2
2
2 |
Unit 4. Graphics Protection |
Final attestation
|
2 |
LEARNING OUTCOMES
Unit 1 |
Upon successful completion of this unit, the student will be able to:
|
Unit 2 |
Upon successful completion of this unit, the student will be able to:
|
Unit 3 |
Upon successful completion of this unit, the student will be able to:
|
Unit 4 |
Upon successful completion of this unit, the student will be able to:
|
LEARNING AND TEACHING
Learning Activities |
Categories |
Hours |
Practical activities |
Scheduled |
32 |
Independent Study |
Scheduled |
30 |
Final attestation |
Independent |
2 |
TOTAL: |
|
64 |
BIBLIOGRAPHY
Alexander Gorelik, Self-Teacher 3ds Max 2020. BHV—Petersburg, 2020
Khvorostov Dmitry Anatolyevich. Dmitry Hvorostov: 3D Studio Max + VRay + Corona. Designing environment design. INFRA—M, 2021
Abbasov Iftikhar Balakishi oglu, Leonid Pekarev. 3ds Max 9 for architects, designers and constructors, BHV—St. Petersburg, 2007